J. Andreas Bærentzen, Professor of Computer Graphics
My research interests are mostly related to the representation,
modelling, synthesis, and manipulation of 3D geometry (shapes) but I
am broadly interested in graphics and also do work in real-time
graphics.
The pictures above were rendered in Blender using the Cycles render
engine. The shader mixes subsurface scattering, diffuse reflectance
and glossy reflectance. A convoluted combination of noise, wave
functions and mappings were used to give the appearance of marble. A
slight displacement was used to make the stone seem imperfect not only
in color but also in surface geometry. Most of the illumination used
to be from an environment map, but with light from all directions the
shading was so diffuse that it was hard to make out facial features,
so I removed the map and instead use two powerful lightsources and a
dark background for dramatic contrast. That seems to work.
The 3D model of my head was
scanned by Rasmus Paulsen using a commercial face scanner.
I (mainly) teach three courses:
02580: Geometric Data Analysis and Processing,
02563: Generative Methods in Computer Graphics, and
02830: Advanced Project in Digital Media Engineering (with Jakob Eg Larsen).
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