Thesis Supervision


NOTE: General information about picking a thesis subject and a supervisor is available on the Human-Centered AI page.


If you are interested in doing a MSc (or in some cases, a BSc or BEng) thesis with me as supervisor, you’re welcome to contact me.

I unfortunately need to prioritize projects that are closer to ongoing or budding research topics, in order to make sure I can allocate enough time for each student. However, you’re welcome to contact me with either a request for interesting projects (I always have some “on stock”; see e.g. the Research section) or an idea you may wish to discuss. In some cases I may refer you to a collegue that I think would be more suitable for your project.

How I Supervise

Typically I meet with students every 2 weeks, or as needed (sometimes more frequently in busy times).

Students can book a supervision slot, typically available Thursdays. When we have agreed on your project, I will share a link to the booking calendar.

In the supervision meetings, we typically talk about

  1. What was achieved (sometimes compared to what was planned) since our last meeting,
  2. Any current problems that needs to be addressed,
  3. What are the key topics to address for the next 1-2 weeks (your “sprint”), and
  4. What could possibly go wrong…

It is a good idea if you prepare by bringing and presenting your “results”, whether it is a machine learning model, a set of results and statistical tests, qualitative feedback from your interviews, a concrete UI you have designed, some running piece of code or your 3D printed prototype, a table overview of the literature you have reviewed, existing solutions or something else.


Preparing for a Thesis

It’s fine to come and ask for a thesis subject. I usually have several research ideas “on stock” that are be suitable for a thesis topic. You may also have an idea yourself, but as mentioned above, I would need to give preference to topics that are releated to our ongoing research.

Whether you want to discuss your own idea, or we have discussed a topic suitable for your thesis, the next step is preparing a short description of this idea. It is important that you, as a student, write this text, to reduce the risk of mis-communication.

You should then consider the following points, and sum it up on one A4 page, using the following template and mailing it to me in advance:

  1. A thesis title (in English and in Danish) that sums up what you will be doing.

  2. The problem the thesis is addressing, preferably with reference to state of the art and/or research topics that you have looked into. This could be many things…

  3. The methods planned to be used addressing the problem.

  4. The planned outcome.

In additon, you need to include also important details like:

  1. Your study number sNNNNNN,

  2. The type of project (MSc, BSc or BEng),

  3. The expected starting (and ending) dates and

  4. How many points (30, 32.5 or 35 for a MSc, 15 or 20 usually for a BSc project).

It usually takes a couple of iterations to get nailed down. But once it’s agreed, this will then form the basis for registering the project.

Note that this should be done latest 2 weeks in advance to the project date – but in many cases it is preferable to do this much earlier (even up to half a year in advance), since it will allow a better preparation and possibly also to select final courses that are relevant for the thesis.

A thesis can be done when miss 15 or less ECTS in regular course-work.

It can be done individually or with a small group. I usually don’t recommend more than two persons that trust and know one another well.

Also, you should have a look at the overall learning objectives of a master thesis and requirements, to be sure this is addressed with your thesis – here quoting from the Study Handbook (Direct link for H-CAI). This is from the 2023 edition; check for any updates:

The content and learning objectives of the thesis

The content of the thesis is to be agreed upon with a supervisor. Find more information on the supervisor below in the section ‘’The supervisor’.

The thesis may contain a combination of experimental work, fieldwork, theoretical studies, synthesis, modelling, and analysis. All theses must include elements of literature studies and criticism. In addition, the thesis contains the following overarching learning objectives:

A graduate of the MSc programme from DTU:

  • can identify and reflect on technical scientific issues and understand the interaction between the various components that make up an issue

  • can, based on a clear academic profile, apply elements of current research at an international level to develop ideas and solve problems

  • masters technical scientific methodologies, theories, and tools, and can take a holistic view of and delimit a complex, open issue, put it into a broader academic and societal perspective, and, on this basis, propose a variety of possible actions while considering sustainability

  • can develop relevant models, systems, technologies, and processes aimed at solving technological problems

  • can communicate and mediate research-based knowledge both orally and in writing

  • is familiar with and can seek out leading international research within their specialist area.

  • can work independently and reflect on own learning, academic development, and specialization

  • masters technical problem-solving at a high level through cross-disciplinary teamwork, and can work with and manage all phases of a project – including preparation of timetables, design, solution, and documentation

In particular, it’s important to ensure the thesis contains both empirical elements (i.e. something you do “in the field” or synthesising solutions etc) and scientific/academical elements (based on litterature etc).


Writing a Thesis

Theses are very different and may use different methodologies and approaches.

Most are, however, modelled around the IMRAD model, containing an Introduction, Methods, Results, Analysis and Discussion. ( Citation: , (). Original (scientific) paper: The IMRAD layout. Archive of Oncology, 11(3). 203–205. ; Citation: & , & (). The introduction, methods, results, and discussion (IMRAD) structure: A fifty-year survey. Journal of the medical library association, 92(3). 364. ; Citation: , (). Improving the writing of research papers: IMRAD and beyond. Springer. ; Citation: , & al., , , & (). Organization of a research paper: The IMRAD format. Scientific writing and communication in agriculture and natural resources. 13–25. )

Your thesis structure may for instance follow this template:

  • Introduction and Motivation
    • Why is this interesting
    • Initial Problem Statement (IPS)
  • Related Work / State-of-the-Art / Background
    • Overview of the litterature, possibly following the PRISMA model and a basis for comparison
    • What is currently being used (other tools, apps, systems, …) and their key attributes
    • General background information that is needed to understand the thesis
    • Final Problem Statement (FPS), with some (measureable) sub-points you intend to achieve
  • Methods / Methodology and Materials
    • A (scientifically anchored) overview of the methods used to address the FPS
  • Results
    • A detailed description of what came out of your methods
    • This section may be divided into multiple chapters if you e.g. follow an iterative approach
  • Discussion
    • What was achieved compared to the FPS
    • How does it compare to the litterature and other solutions you presented initially
    • Only after telling what you did you talk about what you didn’t do, i.e.
      • Limitations
      • Future works
  • Conclusion
    • Refer back to the FPS and conclude what you achived with sufficient detail
    • Nothing new here, and no more than a page

It is important that a thesis has a good narrative (in Danish “en rød tråd”). Explain all the logic behind decisions you made and what lead you to the next step, explain what your results mean, etc. Be precise in your writing; give relevant details and ask if others could reproduce your results (which is the golden standard in research). Also be consistent and use the same names for the same concepts in the entire report; this is easily missed as you often write the thesis over a period of many months. It also applies to figures and tables; stick to similar styling when you can, and check that you use the exact same wording also in figures and tables as in the main text. Don’t try to vary your writing style in e.g. repeated summaries of experiments. Report things using the exact same language if you’re reporting e.g. the same thing for related experiments; it will confuse your readers and make them wonder what the difference is in e.g. experimental setups when in fact there may be none…

A typical MSc thesis is often around 60-90 pages, plus appendices. I’ve seen works between 30 and 200 pages, but if a thesis is very short, there can be a lot to explain in the defence, and if it is very long, the reader may struggle to follow the narrative.

You may get some additional good advice by looking at e.g. my colleagues Jakob Andreas Bærentzens or Jakob Eyvind Bardrams summaries of what it means to work on and write a thesis.


List of Supervised or Co-supervised Projects

The following is a list of projects (MSc/BSc/BEng/PhD, internship or special course) that I have supervised. The date (in parantheses) is the agreed end-date of the project.

Masters (MSc) Theses

  • Promoting Mental Well-Being: A Methodical Approach to Preventing Depression and Cultivating Healthy Habits Through Technological Intervention (22. aug 2023)
  • Development of event management dashboard for PwC’s VIP meeting space to improve user experience for personnel (22. jun 2024)
  • Integrating User-Centric Design Practices in Agile Development Processes (31. maj 2024)
  • Characterization of hearing aid mobile application use (06. dec 2024)
  • Reactive Reading: Crafting an Adaptive Frontend Interface for Dynamic Machine Learning (14. jul 2024)
  • Merlin: Advancing D&D Gameplay with AI-Assisted Character and Scenario Building (17. aug 2024)
  • Unveiling Reading Patterns: Exploring the Impact of Writing Styles on Reading Behaviour through Eye Tracking (22. jul 2024)
  • Improving cross-organizational collaboration through enhanced Key Performance Indicators at Novo Nordisk (05. jul 2024)
  • Integrating Generative AI for Image Editing Software in iOS Mobile devices (29. jun 2024)
  • Analysing Eye Movements for Patients with Acute Vertigo (22. jul 2024)
  • Enabling Human-Centered Digitalization: Improving the User Journey in a Co-Creation Design Process (07. jul 2024)
  • Developing a tool to facilitate Parental engagement in Pediatric Anxiety Interventions within Emergency Care Waiting Rooms (22. jun 2024)
  • Dynamically adjusting typography based on reading patterns of people with central vision loss (22. jun 2024)
  • Improving User Experience to Enhance the Value of AI Chat Technology in a Corporate Setting (22. jun 2024)
  • Designing an Optimal User Experience for a Journaling App Empowering Users to Reflect on Their Mental Health By Exploring LLM Integration (02. jul 2024)
  • A software system for young patient anxiety recognition in emergency care unit setting (01. jun 2024)
  • Mitigation of Anxiety in Pediatric Emergency Care: Evaluating and Developing Child-Friendly Interfaces for a Mobile Application (12. feb 2024)
  • New Advancements in AI and UX: A Path to Faster Product-Market Fit? (16. feb 2024)
  • Development of eyetracking glasses for children (11. feb 2024)
  • Reading The Reader: an intelligent system for optimizing typography for central vision loss readers (18. feb 2024)
  • UX design of visual health data dashboard for the elderly based on fluid balance monitoring (18. feb 2024)
  • Collecting physiological biometrics while using mobile game application for assessment of children’s anxiety awaiting hospital treatmentda (28. jan 2024)
  • Enhancing Reading Experience: UX Design for Seamless Reading Pattern Adaptation (28. jan 2024)
  • Application of generative Artificial Intelligence in Design Processes (14. mar 2024)
  • Development of the groundwork for a Hololens prototype for training and education of new and existing workforce through the use of UX methods. (15. aug 2023)
  • Machine Learning Pipelines for GDPR compliant models used for epilepsy diagnosis (06. nov 2023)
  • How does context affect our cognitive abilities and user experience? (17. sep 2023)
  • Widex moment app (28. jun 2023)
  • Design, develop and create an optimal user experience for an app that aims to aid in managing diabetes by tracking their food nutrition, sleep, and exercise (31. aug 2023)
  • Improving Discoverability in a 3D building simulator (01. jun 2023)
  • Rendering of screen colors for Protecting Children's Eyesight (30. jun 2023)
  • Exploring the effectiveness of preparation interventions in reducing anxiety among pediatric patients in emergency setting through XR-based gamified experience (23. jun 2023)
  • Enhancing Mission Critical Communication: An Adaptive User Interface Framework (06. jul 2023)
  • Improving UX in book tracking platform through co-creation and design thinking (30. jun 2023)
  • Development of a Hololens prototype for training and education of new and existing workforce (10. maj 2023)
  • Engineering a digital intervention for social media addiction (17. aug 2023)
  • Reducing children’s anxiety in hospital waiting areas through a user centric system design (23. jun 2023)
  • All-Pets: Personalized health tracking app for pets (14. jul 2023)
  • Optovue - RPA monitoring system (02. jun 2023)
  • Automated detection of reading pattern differences for normal readers compared to people with dyslexia. (04. jun 2023)
  • A web application for analyzing EEG data by neurologists (02. jun 2023)
  • Development of a machine learning tool along with UX design to assess levels of anxiety in children before they are met by medical professional in the emergency department. (28. feb 2023)
  • Development of a UX/UI design to assess and respond to state anxiety children in the emergency department (29. jan 2023)
  • Data-driven optimization of UX & UI (01. feb 2023)
  • Design of an IT system based on Deep Learning for EEG artifact detection (29. jan 2023)
  • Inclusive user experience of a 3D building software (29. jan 2023)
  • Online quality control of EEG signals (04. dec 2022)
  • Image analysis of retinal fundus images (16. sep 2022)
  • Product development and User experience of a personalized online diabetes guide (01. aug 2022)
  • Utilizing AR technology to accelerate and maintain education of new and existing workforce (08. dec 2022)
  • Preventative maintenance of containers using machine learning-based methods (19. okt 2022)
  • Using Machine Learning to Detect Eye Movement Events and Predict Motor Errors in AR/VR Headsets (15. jul 2022)
  • Cooperative and competitive behavior in multi-agent reinforcement learning via transformers (08. jul 2022)
  • Design, development and user experience of a meal support application to help control blood glucose (30. jun 2022)
  • AR/VR Visual Aids in portable headsets (02. jul 2022)
  • Design, development and validation of a decision support application for patients with type 2 diabetes (09. jul 2022)
  • XR Engine for Real-Time Gaze-Contingent Image-Processing and Rendering (01. feb 2022)
  • Improvement of user experience regarding measurement of blood sugar level for type-2 diabetes, through co-creation and participatory design. (30. jan 2022)
  • Micro-Intervention Technology for promoting Healthy Grocery Shopping Habits in Supermarkets (20. dec 2021)
  • Analysis and development of interactive interface for people suffering from vision loss (23. feb 2022)
  • Virtual tests of visual field - implementing and validating an eye-movement based perimetry test in augmented reality headsets (15. sep 2021)
  • A Framework for Experimental and Physiological Data Collection and Analysis (06. aug 2021)
  • Predictive analytics for detection and prevention of advanced cyber threats using security malware data (25. jun 2021)
  • Assessing User Experience Processes in Medium-sized Organisations (15. aug 2021)
  • A Neural Predictive Mode for Employee Attrition Risk Identification and Forecasting Voluntary Employee Turnover (31. jan 2021)
  • Re-design of the consultancy process for migraine patients (04. jul 2021)
  • Designing and testing an improved user experience for an intraoral dental scanner using light, sound and vibrotactile feedback (25. jun 2021)
  • Neural Network based eye gaze detection using ear-EEG for hearing instruments (25. apr 2021)
  • Image manipulation for eye tracking for low vision aids (28. feb 2021)
  • User Experience for Automated Image Analysis in Digital Pathology (30. mar 2021)
  • Smart Ambient User Experience for Developmental Dyslexic Children (01. sep 2020)
  • Evaluating the added value of using emotional design principles for apps attached to wearables (02. jul 2020)
  • Innovating epilepsy diagnostics in low-income countries: A Lean Business and UX approach (30. sep 2020)
  • Assessing mild traumatic brain injuries using visual tracking methods (14. aug 2020)
  • Breaking the cycle of addiction by design (18. jul 2020)
  • Using Eye Tracking to Evaluate the Usability of the Danish Healthcare Platform (28. jun 2020)
  • Commercializing inline process instruments - Exhibitions (27. jun 2020)
  • Behavior changes in diabetics' lifestyle leveraging a user-centered design solution (02. jun 2020)
  • User centric multidimensional data visualization in mixed reality (15. mar 2020)
  • Learning multilingual embeddings for an AI virtual audiologist bot (15. sep 2019)
  • Comparison of Visualization Techniques for Self-tracking Data to Facilitate Reflection (24. aug 2019)
  • SmartMed: En engagerende måde at følge planlagt medicinforbrug (17. dec 2019)
  • How is your lifestyle? An analysis of data visualisation for diabetes type 2 patients, with a UX approach. (01. sep 2019)
  • Data processing: user behaviour prediction and user interface flow improvements (01. sep 2019)
  • Building virtual audiologist AI interfaces (02. jun 2019)
  • Detecting intervention needs using eye tracking (13. jul 2019)
  • Pipeline for Analyzing and Visualizing Eye Tracking Data (08. jul 2019)
  • Development and design of smartphone application to provide individualized feedback on adaption strategies associated with thermal stress (04. aug 2019)
  • Platform Design for Sharing Novel Driver Perspective Video as a Remedy in Fault Claims - Validating the business case (28. jun 2019)
  • Self-adjusting calibration algorithm for eye-tracking software intended for eye-training of infants (28. jun 2019)
  • Understanding sense-making behaviour of software developers using process mining in a behaviour-driven development context (28. jul 2019)
  • The optimization of gaze-control for virtual reality-based telerobotics (01. apr 2019)
  • Architectural blueprint for a neuro-adaptive system (27. jan 2019)
  • Improving Operator User Experience in an Operations Control Centre for a Light Rail System – Copenhagen Light Rail (01. feb 2019)
  • Interacting with algorithms: Developing a generative design tool to assist creative problem solving using machine learning. (15. jan 2019)
  • Product development and user experience validation of augmented reality in mitigating blind spots (05. mar 2019)
  • An analysis of code-reading methods with the use of eye-tracking (22. jan 2019)
  • Food logging and tendency recognition for type 1 diabetics (01. jan 2019)
  • What Am I Eating: User Experience og visualisering i mobil kost tracking (01. feb 2019)
  • Investigating The Use Of DCR Monocle For Creating Process Models Using Eye Tracking (01. jan 2019)
  • Towards a user-friendly and intelligent emergency room queue management system (22. jan 2019)
  • One-Button Active Self-Tracking Data Interaction and Visualization (17. sep 2018)
  • Domain specific neural machine translation (05. sep 2018)
  • Vision Training using Eye Tracking (15. maj 2018)
  • Shoulder Surfing Protection for Mobile Devices (19. sep 2018)
  • Optimizing the User Experience of Web/Application based Assortment Management Tools used with Hearing Aid Products (25. aug 2018)
  • Modeling documents and AI chatbots as word embeddings (29. mar 2019)
  • User Experience Design on a Diabetics App for healthy habit formation and empowerment of the patient (05. sep 2018)
  • Deep learning of user intents inferred from internet of things generated data (29. jun 2018)
  • User Experience in Small Businesses (09. jun 2018)
  • Optimizing communcation between mentally ill patients and psychiatric services by using sensor technology (02. jun 2018)
  • Predicting and Visualising Emergency Room Waiting Times (22. jul 2018)
  • Predicting and Visualising Emergency Room Waiting Times (02. jul 2018)
  • UX/UI Design - Use of Digital Self-Service Platform (01. feb 2018)
  • Low-to-high level Cerebral Palsy Vision Training using Eye Tracking (14. feb 2018)
  • Motivating users of RheumaBuddy App to interact with the technology on a regular basis using a Lean UX approach (16. jan 2018)
  • Using eye tracking to investigate the impact of refactoring on source code readability (18. feb 2018)
  • Data-driven Supply Chain Optimization (16. jan 2018)
  • Accessing Cognitive Load using Eye Tracking (01. feb 2018)
  • Comparing accuracy and precision of eye tracking devices (23. sep 2017)
  • Re-thinking the audiological fitting process for hearing impaired: A study based on intuitive adjustment settings using chatbot AI (24. sep 2017)
  • Conceptualization of the children’s healthcare user experience (19. nov 2017)
  • Eye Data Collection and Analysis of Gaze Controlled Keyboard Typing (08. jul 2017)
  • A comparison between low cost eye tracking devices and high end devices (23. jun 2017)
  • A UX application design for measuring perceived health related quality of life in chronic heart disease patients (31. jan 2017)
  • Predicting Subscriber Dissatisfaction and Improving Retention in the Telecommunication Industry using a big data driven Machine Learning approach (04. aug 2017)
  • The Impact of Layout Properties on the Understandability of Process Models: An Eye Tracking Study (23. jun 2017)
  • Appetit: A Recipe Recommending Mobile Application (23. jun 2017)
  • Personalized fitting of hearing aids based on users behaviour (23. jun 2017)
  • Estimating cognitive effort based on mobile eye tracking (23. jun 2017)
  • Complementary multi-device app design intended to actively involve heart-failure patients in the treatment (01. dec 2016)
  • An application design aiming at improving the quality of life for heart failure patients (31. okt 2016)
  • UX design of a B2B web application platform targeting multiple user segments (01. jan 2017)
  • Improving the user experience in Internet of Things-connected hearing devices (01. jan 2017)
  • Rule based algorithm solution for treatment of heart failure patients (31. aug 2016)
  • The influence of mental state on eye movements (03. jan 2016)
  • Identification of individual signatures in eye tracking data using a low cost mobile eye tracker (30. sep 2015)
  • Enhancing User Experience in Games using Eye Tracking (31. dec 2015)
  • Incorporating eye tracking in development of games design (03. jan 2016)
  • Eye tracking and facial expressions in affective computing (17. jan 2016)
  • Reengineering of health care systems with applied LEAN User Experience (05. jun 2015)
  • Estimating user engagement based on eye tracking (15. jun 2015)
  • Eye tracking in the 3D scene - estimating user engagement (25. jan 2015)
  • Modeling Emotional Responses To Movie Clips Based on Biometric Sensors (08. sep 2014)
  • Optimizing User Interaction Based on Eye Tracking (15. aug 2014)
  • Game Prototyping Using Biometric Data (17. jul 2014)
  • Optimizing UX In Prototype Games Development Using Eye Tracking (20. jul 2014)
  • Enhancing User Experience By Combining Eye Tracking And Neurofeedback (20. jan 2014)
    In total 148 projects.

Bachelor (BSc) Projects

  • Improving reading amongst dyslexics by identifying specific issues using eye tracking (03. jun 2024)
  • Android application that visualizes EEG data from BrainCapture in real time (30. maj 2023)
  • Detection of Impaired Eye Tracking Using Mobile Devices (05. jun 2023)
  • Interface for fitting glasses on visually impaired patients (01. aug 2022)
  • Creating and publishing component APIs for an external device in Flutter (10. jul 2022)
  • A mobile application for persons with type 2 diabetes to encourage exercising (01. maj 2022)
  • Application for newly diagnosed diabetic searching for knowledge (06. jun 2022)
  • Comparing Interaction methods for Visually Impaired People Using Mixed Reality and eye tracking (01. jun 2021)
  • Prototype development of a haptics game to improve spatial understanding and navigational skills in blind people (06. jun 2021)
  • Designing UX for trustworthiness in a mental health system (13. apr 2021)
  • Integrating blood glucose measurements into a patient-assessment healthcare technology tool. (05. jul 2020)
  • User-centered design of informative interface regarding student progression (23. dec 2019)
  • Towards an infrastructure for neurophysiological data extraction (10. jun 2019)
  • Usability of interpretability methods for deep networks (21. jun 2018)
  • Mathematical game with focus on user experience (21. feb 2018)
  • Adapting gameplay based on facial gesture recognition (24. jun 2016)
  • An eye tracking interface for Unity 3D games engine (21. jan 2015)
  • Prototype interface integrating eye tracking for interacting with text (21. dec 2014)
  • Motor Cortex Control of Smartphone Apps using Neuroimaging (12. feb 2014)
  • Synchronizing Mobile Eye Tracking And Neuroimaging On A Smartphone (20. jan 2014)
    In total 20 projects.

Diploma (BEng) Projects

  • Optimering af laboratorieprocesser ved hjælp af Augmented Reality (24. jul 2023)
  • Screening and guiding patients to Doctors in Southern Iraq (19. okt 2022)
  • Usability analysis and redesign recommendations for a better User-centered mobile application (06. jun 2021)
  • Eye tracking calibration methods for patients with vision impairment (04. feb 2021)
  • Optimization of game flow using eye tracking (23. mar 2015)
    In total 5 projects.

Diploma (BEng) Internships

  • Atkins Danmark (30. jun 2020)
  • DTU Management (30. jun 2020)
  • Bang & Olufsen (26. jun 2020)
    In total 3 projects.

(Partial list of) PhD Projects

  • From waiting to preparation - Assessing anxiety in preschool children when admitted to the emergency room (30. Apr 2027)

  • Personalized micro-intervention technology for diabetes self-management (31. Aug 2023)

  • Digital Business Model Innovations in Nordic Small and Medium-Sized Firms (30. Sep 2022)

  • Speech-Enabled Conversational Agents to Support the Self-Report of Mental Health and Wellbeing (16. Dec 2021)

  • Communication keyboards for people with special needs (07. Sep 2021)

      In total 5 listed PhD projects.
    

PhD Specialcourses

  • UX Research and Design Methods (08. apr 2022)
  • University College London Interaction Centre (UCLIC) Research Seminars (01. okt 2022)
  • Real time data driven approaches for mental state detection (31. mar 2021)
    In total 3 projects.

Other Projects and Special Courses

  • Adaptive Eye Tracking For Enhanced Reading (31. maj 2024)
  • Applied deep learning (31. dec 2023)
  • Healthcare Reimagined: Nurturing Need-Responsive Innovations (10. dec 2023)
  • UX/UI design of a conversation-focused app for language learning (12. jun 2023)
  • Digital Product Management (15. feb 2023)
  • Reading the Reader (20. jul 2023)
  • Anxiety assessment and intervention prior to medical treatment for young patients (31. dec 2022)
  • User Experience in practice (03. jul 2022)
  • Full stack Mobile Application Development - Roskilde festival powered by DTU students 2022 (29. jun 2022)
  • Diagnosing Epilepsy and Challenges Within (29. maj 2022)
  • User experience engineering for a biomedical hypothesis generation tool - company case study (31. jan 2022)
  • Eye Tracking methods (16. jan 2022)
  • Sign up flow and application navigation and how UX can be used to affect it. (31. dec 2021)
  • Building a cloud-based SaaS startup (31. dec 2021)
  • Optimising business relevant NP-hard problems using meta-heuristics (31. dec 2021)
  • Classifying Eye Movements and Types of Vision Loss (31. jan 2022)
  • Graphics Engines for Mixed Reality (31. aug 2021)
  • Explication of optimal parameters of interactive interfaces for visual aids (13. jun 2021)
  • Micro-Intervention Technology for promoting Healthier Shopping Habits (25. jun 2021)
  • Appraisal of Usability Engineering when developing medical device products in a medical company (30. maj 2021)
  • Market analysis of the use of light, sound and haptic feedback for user feedback (22. jan 2021)
  • User experience for developmental dyslexic children and current state of dyslexia research (15. jun 2020)
  • Investigating Listening Effort During Hearing Test Using Pupilometry (15. jun 2020)
  • Methods for prototype-development in start-ups (31. maj 2020)
  • Data visualization within a reporting module (15. mar 2020)
  • Business case for a Parkinson's Rehabilitation Assistive Mixed Reality Device (22. okt 2019)
  • Digital Journal for Pregnants (17. jan 2020)
  • AR technology and applications (15. sep 2019)
  • UX design in a corporate innovation unit (31. jul 2019)
  • Designing emotionally aware products (01. jul 2019)
  • Analytics for User Experience (07. apr 2019)
  • Interactive Machine Learning System for Text Mining (30. nov 2018)
  • Usability test of interpretation methods for deep networks with human participants (30. nov 2018)
  • Practical application of analysis, risk analysis and planning techniques (31. jul 2018)
  • Data visualization of user behavior based on internet of things data (01. jun 2018)
  • Usability of Voice Interfaces (01. apr 2018)
  • Data driven UX prototyping (01. jun 2018)
  • Advanced Project in User Experience Engineering (22. jun 2018)
  • User Experience Engineering (04. feb 2018)
  • Mobile Eye-Tracking Methods (19. jan 2018)
  • Personalizing hearables by learning user preferences from data (08. dec 2017)
  • Development of a mobile app to assert cognitive effort (17. sep 2017)
  • Planning, initiating and managing uIntra (08. jan 2018)
  • UX design based on learned behavioral patterns (30. jun 2017)
  • Big Data Market Analysis and Business Development (29. jan 2017)
  • Big Data Market Analysis and Business Development (22. jan 2017)
  • User Experience Engineering (12. feb 2017)
  • Data-driven determination of fixational eye-movements (26. aug 2016)
  • Enact - UX and Microinteractions (31. dec 2016)
  • UX design aspects of hearing care (24. jun 2016)
  • Decoding emotional responses by combining facial gesture recognition with eye tracking (01. feb 2016)
  • Using eye tracking to correlate attention with biometric data (29. maj 2015)
  • Eye tracking of patterns for detecting personal state of attention (02. mar 2015)
  • Analysis of eye tracking data based on Unity 3D game design (02. feb 2015)
  • Using eye tracking for navigation in a 3D space based on the Unity games engine (31. okt 2014)
  • User experience design using eye tracking (15. dec 2014)
  • Eye tracking for analysis of emotional response (27. jun 2014)
    In total 57 projects.

Bibliography

Nair, Nair, Nair & Nair (2014)
, , & (). Organization of a research paper: The IMRAD format. Scientific writing and communication in agriculture and natural resources. 13–25.
Sollaci & Pereira (2004)
& (). The introduction, methods, results, and discussion (IMRAD) structure: A fifty-year survey. Journal of the medical library association, 92(3). 364.
Todorović (2003)
(). Original (scientific) paper: The IMRAD layout. Archive of Oncology, 11(3). 203–205.
Wu (2011)
(). Improving the writing of research papers: IMRAD and beyond. Springer.