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Jeppe Revall FrisvadAssociate Professor in Computer Graphics, M.Sc.(Eng.), Ph.D.Visual Computing DTU Compute Technical University of Denmark Contact information Home Publications Teaching Code Packages Press Appearances |
02562 Rendering - Introduction (since Autumn 2011)
Course responsible.
02561 Computer Graphics (since Autumn 2015)
Course responsible.
Head of Studies for the MSc(Eng) education in Mathematical Modelling and Computation. (2017-2019)
Deputy Head of Studies for the BSc(Eng) education in Mathematics and Technology. (2010-2012)
Talk at Max Planck Institut für Informatik (February 2025)
Presentation: Representing and Predicting Appearance [talk abstract]
Research Seminars - Master in Robotics, Graphics and Computer Vision - Universidad de Zaragoza (December 2022)
Seminar: Specifying object appearance using models of in-surface and subsurface light scattering
CIRP Winter Meetings STC S (February 2021)
Short technical presentation: On the Role of Surface Microstructure in Modeling and Rendering of Material Appearance [talk abstract] [speaker motivation]
ApPEARS Virtual Training (September 2020)
Lecture: Microstructure Control and Material Appearance
DTU, DIKU & AAU Summer School on Inverse Problems (August 2020)
Lecture: What am I looking at? Forward and Inverse Appearance Models followed by Glass Object Appearance Acquisition Using Learning-Based Inverse Rendering.
ApPEARS Materials Science Workshop (February 2020)
Lecture: Material Appearance Modelling: In-Surface and Subsurface Light Scattering.
Contact PhD School: On Advances in Macroscopic Friction Modelling for Fast Simulators used in Robotics, Engineering and Computer Graphics (August 2019)
Lecture: Profilometry to BRDF to microstructure control in 3D printing.
Talk at Center for Cultural Heritage Technology in Venice (May 2019)
Presentation: Glass Object Appearance Acquisition Using Learning-Based Inverse Rendering.
3DV Tutorial: Methods for photographic radiometry, modeling of light transport and material appearance (September 2018)
Presentation: Material Appearance Modeling & Rendering.
Seminar talk at Istituto Italiano di Tecnologia (IIT): Visual Geometry and Modelling (VCM) in Genova (July 2018)
Presentation: Material Appearance Modeling: Rendering and Acquisition [talk abstract].
01666 Project work - Bachelor of Mathematics and Technology (Spring 2018)
Supervised two students working on "light scattering by tightly packed particles".
02941 Physically Based Rendering and Material Appearance Modelling (June 2017, 2018, 2019, 2020, 2021, 2022, 2023)
Course responsible and course designer. PhD course.
02941 Physically Based Rendering (Spring 2016)
Course responsible and course designer. PhD course.
National Food Institute Day (May 2016).
Presentation: Physical and Statistical Models for Optical Imaging of Food Quality.
01666 Project work - Bachelor of Mathematics and Technology (Spring 2016)
Supervised four students working on "the mathematics of virtual product placement".
Virtual Lab Opening (August 2015).
Presentation: Perspectives on lighting simulation - DTU influence in the past and perspectives on the future.
02685 Scientific Computing for Differential Equations (May 2015)
Guest lecture: Rendering Transparent and Turbid Fluids.
02564 Real-Time Graphics (March 2015, 2016, 2017, 2018)
Guest lecture: Skylight and Irradiance Environment Maps.
02560 Web Graphics and Scientific Visualization (Autumn 2014)
Course responsible and course designer. Graduate course taught for the MSc educations in Digital Media Engineering and Mathematical Modelling and Computation.
02564 Real-Time Graphics (Spring 2014)
Substitute lecturer in one third of the course. Graduate course taught for the MSc educations in Digital Media Engineering and Mathematical Modelling and Computation.
Colloquia on Mathematics and Computer Science (March 2014)
Lecture: Modelling the directionality of light scattered in translucent materials.
02122 Software Technology Project (Spring 2013)
Supervised four students working on "a game for teaching mathematics in elementary school".
GPU Day at DTU Compute (January 2013)
Talk: High GPU performance while the compiler handles the low level details (pros and cons of using a graphics pipeline).
02830 Project in Digital Media Engineering (Autumn 2012, 2014, 2015, 2016, 2017, 2018)
Lecture: Writing Scientific Papers.
ACM SIGGRAPH 2012 Course on State of the Art in Photon Density Estimation (August 2012)
Presentation: Photon Differentials: Adaptive Anisotropic Density Estimation in Photon Mapping.
PhD Course on the Deformable Simplicial Complexes Method (August 2011)
Lecture: Rendering Transparent and Turbid Fluids.
02525 Introduction to Mathematics and Technology (Autumn 2010, 2011, 2012, 2013, 2014, 2015, 2016)
Course responsible. Freshman course taught for the BSc education in Mathematics and Technology.
02578 Project Work in Computer Graphics and Digital Audio (Autumn 2010, 2011)
Course responsible. Graduate course taught for the MSc education in Digital Media Engineering.
02931 Scientific GPU Computing (May 2011)
02929 Scientific GPU Computing - Project Work (Summer 2010)
02928 Scientific GPU Computing (May 2010)
Organizer.
02576 Physically Based Rendering (Spring 2010, 2011, 2012, 2013, 2014)
Course responsible and course designer. Graduate course taught for the MSc educations in Digital Media Engineering and Mathematical Modelling and Computation.
02566 Rendering (Spring 2009)
Course responsible and course designer. Graduate course taught for the MSc educations in Digital Media Engineering and Mathematical Modelling and Computation.
02609 Modelling and Programming (Autumn 2008, 2009)
Course responsible and course designer. Freshman course taught for the BSc education in IT and Health.
Graphical Vision Day 2008 (May 2008)
Presentation including an on-stage experiment: Analyzing Material Properties Using Graphics Techniques.
Graphical Vision Day 2007 (May 2007)
Presentation: Advanced Optics for Realistic Rendering.
02566 Appearance Modelling (Spring 2007)
Lecturer (5 out of 10 ECTS).
02569 Light and Materials (Autumn 2006)
Teaching assistant (TA).
02563 Virtual Reality Systems (Spring 2006)
Teaching assistant (TA).
Graphical Vision Day 2005 (June 2005)
Presentation: Real-Time Indirect Illumination.
02561 Computer Graphics (Autumn 2004, 2005)
Teaching assistant (TA).
02357 Array-Based Logic and Systems (Spring 2004, 2005, 2006, 2007)
Teaching assistant (TA).
02393 Programming in C/C++ (Spring 2003, Autumn 2003, Spring 2004)
Teaching assistant (TA).
For PhD projects, the main supervisor is in boldface unless it was me.
Student | Project title | Other supervisors | Partner | Year | |
---|---|---|---|---|---|
PhD projects | Thomson TG | Object Appearance representation and rendering: a neural approach to light transport simulation in translucent media | Henrik Wann Jensen | KeyShot and UCSD Center for Visual Computing | 2025 |
7. (13.) | Lezhong Wang | Material appearance and perception: estimating and generating properties across scales | Anders Bjorholm Dahl and Milena Corredig | AU | 2025 |
(12.) | Dipanjana Saha | Métrologie de l'apparence — Characterization of material surfaces using a multiscale approach based on BRDF measurement | Gaël Obein | CNAM | 2024 |
6. (11.) | Riccardo Tonello | 3D printing control for surface appearance features | David Bue Pedersen and Are Strandlie | DTU Construct and NTNU | 2024 |
(10.) | Arthur Firmino | Improving error estimation and convergence for Monte Carlo denoising algorithms | Henrik Wann Jensen | KeyShot and UCSD Center for Visual Computing | 2024 |
(9.) | Alina Pranovich | Modelling appearance printing: Acquisition and digital reproduction of translucent and goniochromatic materials | Daniel Nyström, Sasan Gooran, and Sergiy Valyukh | Linköping University | 2024 |
(8.) | Mark Bo Jensen | Virtual reality-based visualization of large geometric data | Andreas Bærentzen | TopOpt and UofT | 2022 |
5. (7.) | Mads Emil Brix Doest | Instrumentation for estimating surface radiometry | Søren K. S. Gregersen and Claus B. Madsen | MADE and IIT CCHT | 2021 |
4. (6.) | Viggo Falster | Multi-scale radiative transfer simulation for the scattering of light by microgeometry | Jannik Boll Nielsen and Henrik Aanæs | UniZar Graphics and Imaging Lab | 2020 |
3. (5.) | Morten Hannemose | Differentiable formulations for inverse rendering | Jakob Wilm | SDU and Cornell Tech | 2020 |
(4.) | Matteo Busi | Enhanced security screening using spectral X-ray imaging | Kristoffer Haldrup, Ulrik Lund Olsen, and Erik Bergbäck Knudsen | DTU Physics | 2019 |
2. (3.) | Andrea Luongo | Predicting and 3D printing material appearance | Henrik Aanæs | DTU Mechanical Engineering | 2019 |
1. (2.) | Alessandro Dal Corso | Towards interactive photorealistic rendering | Andreas Bærentzen | NVIDIA and UTokyo | 2018 |
(1.) | Jannik Boll Nielsen | On practical sampling of bidirectional reflectance | Henrik Aanæs and Knut Conradsen | UCSD Center for Visual Computing | 2016 |
MSc(Eng) projects | Nicolai Jonathan Epshtein | Real-time rendering of granular materials | Jakob Gath and François Bernard Lauze | Playdead and DIKU | 2024 |
62. | Adam Bosák | Learning procedural 3D representation of material microgeometry | Bojja Venu and Juan Raúl Padrón Griffe | 2024 | |
61. | Yang Xu | Software rasterization with vertex data compression | Mark Bo Jensen | 2024 | |
60. | Herborg Kristoffersen | User experience design for AI-generated feedback in computer-assisted pronunciation training | Siavash Bigdeli | 2024 | |
59. | Naglis Naslenas | Rendering granular materials at the mesoscopic scale | Jakob Gath | Playdead | 2024 |
58. | Jiaqi Wu | Generating an object shape with assigned materials from text | Andreas Bærentzen and Arthur Firmino | KeyShot | 2024 |
57. | Rasmus Ishøy Michelsen | Production ready denoising-aware adaptive ray tracing on the GPU | Arthur Firmino and Henrik Wann Jensen | KeyShot | 2024 |
56. | Kristian Knudsen | Real-time linelight shading and shadowing | Mikkel Gjøl and Jakob Gath | Playdead | 2024 |
55. | Adrienne Cohrt | Visualization of chemical processes in cancer vaccines | Cecilia Romanò and Mads Hartvig Clausen | DTU Chemistry | 2023 |
54. | Thomas Conrad | Many lights sampling methods for real-time rendering of subsurface scattering | 2023 | ||
53. | Ruijie Ren | Tomographic 3D printing with a feedback loop based on shadowgraphy | Yi Yang | DTU Chemistry | 2023 |
52. | Mark Christoffer Madsen | Analysis of light path tracing in microgeometry | Andreas Bærentzen | 2023 | |
51. | Chuqian Zhou | Acquiring the shape of an opaque object embedded in a refractive object | Andreas Bærentzen, François Lauze, and Robin Bruneau | DIKU IMAGE | 2023 |
50. | Kengjian Lin | Cloth rendering based on weave pattern textures | Andreas Bærentzen | 2023 | |
49. | Henning Munch Ribjerg and Patrick Alexander Nielsen | Creating outdoor 3D scenes using machine learning and procedural generation | Andreas Bærentzen | 2022 | |
48. | Nynne Kajs | Real-time
rendering of granular materials [lowres pdf] |
Mikkel Gjøl, Jakob Gath, and Andreas Bærentzen | Playdead | 2022 |
47. | Vice Rončević | Measuring instrument calibration using precision manufactured reference object and development of a metrological machine learning software framework | Matteo Calaon, Guido Tosello, Leonardo De Chiffre, and Mirvais Yousefi | DTU Mechanical Engineering and LuxC | 2021 |
46. | Oscar Rindel Peulicke | Designing 3D structures using ensembles of virtual micro robots | Andreas Bærentzen and Niels Aage | DTU Mechanical Engineering | 2021 |
45. | Tobias Skov Pedersen | High performance computing for evaluating volume massing designs | Ryan Hughes and Steffen Petersen | SHL architects and AU | 2021 |
44. | Sushruth Bangre | Development of deep learning methods for unsupervised screening of visual defects | Otto Abildgaard and Søren K. S. Gregersen | LEGO | 2021 |
43. | Jesper Rask Lykke and August Birk Olsen | Physically-based modelling and rendering of objects imbued with microscale geometry | Andreas Bærentzen | 2021 | |
42. | Magnus Peter Eilersen | Human centered 3D modelling in virtual reality | Andreas Bærentzen | 2021 | |
41. | Arne Kratz | Importance sampling for subsurface scattering of light | 2021 | ||
40. | Malthe Haulund Elkær | Use of 360 degree video in virtual reality for image-based environment lighting | 2021 | ||
39. | Mathias Gammelmark | Light source importance sampling | Andreas Bærentzen | 2020 | |
38. | Michael Atchapero | Annotation in virtual reality | Andreas Bærentzen | 2020 | |
37. | Egill Ingi Jacobsen | GPU ray tracing for virtual reality | Jesper Mosegaard and Henrik Wann Jensen | Luxion | 2020 |
36. | Guðni Fannar Kristjánsson | Learning based temporal stability in rendering | 2020 | ||
35. | Alexander Kaas | Demonstrating extraterrestrial gravitational fields using virtual reality | Andreas Bærentzen | 2019 | |
34. | Lars Kofod Jensen | Virtual reality-based interactive 3D modeling using signifiers | Andreas Bærentzen | 2019 | |
33. | Ingimar Andersen and Troels Kjeldsen Kristensen | Development of a hyperspectral projection system | Søren K. S. Gregersen and Eythor Eiriksson | DTU Mechanical Engineering | 2019 |
32. | Rasmus Kibsgaard Riehn-Kristensen | Tangibility in virtual reality interfaces | Andreas Bærentzen | 2019 | |
31. | Emil Imbert Villumsen | Unidirectional path tracing with ray differentials | Per Christensen | Pixar | 2019 |
30. | Mathias Andersen Lausen | Virtual product placement and digital redesign | 2018 | ||
29. | Kim Harder Fog | Noise-based texture synthesis by analysis of image examples | Jannik Boll Nielsen | 2017 | |
28. | Ronny Elvin Mathiasen | Microfacet model for rendering both smooth and rough surfaces | 2017 | ||
27. | Mads Brix Doest | Robot based BRDF measurement system | Jannik Boll Nielsen and Henrik Aanæs | 2017 | |
26. | Riccardo Loggini | Displacement mapping in deferred shading: Parallax shadows in tessellation displacement | 2017 | ||
25. | Peter Bay Bastian | Efficient use of spatial data structures in GPU shaders | Timothy Cooper | Unity Technologies | 2017 |
24. | Marek Dejak | Real time shadows from area lights in WebGL | 2017 | ||
23. | Johan Stæhr Brodersen and Thue Gram-Hansen | Virtual pre-training | Ronen Hadar and Andreas Bærentzen | LEGO | 2016 |
22. | Andrea Luongo | Scattering of photon differentials in realistic rendering of volumes | 2015 | ||
21. | Steven Jeffrey Otto | Separating absorption and scattering properties using reflectance-transmittance images | Flemming Møller | DuPont - Danisco | 2015 |
20. | Frederik Peter Aalund | Real-time rendering using layered depth maps | Andreas Bærentzen | 2015 | |
19. | Kim Gad Thomsen | GPU spatial hashing in photon mapping | 2014 | ||
18. | Christian Viggo Larsen and Tobias Grønbeck Andersen | Fur modelling and rendering: a hybrid approach | Niels Jørgen Christensen | 2014 | |
17. | Alessandro Dal Corso | Real-time rendering of translucent materials with directional subsurface scattering | 2014 | ||
16. | Valdis Vilcans | GPU-based global illumination: vertex connection and merging using OptiX | 2014 | ||
15. | Martin Henriksen Rogne | Real-time rendering of glossy materials | Niels Jørgen Christensen | 2014 | |
14. | Anders Schou | Optimal Triangulation of trimmed NURBS surfaces for numerical ship hydrodynamics | Peter Schjeldahl and Jens Gravesen | FORCE Technology | 2014 |
13. | Frederik Østerbye | GPU-based analysis of genome-wide data | Gert L. Møller and Peter Falster | GenoKey | 2013 |
12. | Veselin Mihaylov | Rendering metals and worn or weathered metallic objects | Niels Jørgen Christensen | 2013 | |
11. | Jakob Udsholt | Real-time rendering of procedurally generated volumetric models | Andreas Bærentzen | 2013 | |
10. | Elvar Örn Unnthorsson | Rendering lava | Niels Jørgen Christensen | 2013 | |
9. | Martin Skytte Kristensen | Rendering of navigation lights | Peter Schjeldahl | FORCE Technology | 2012 |
8. | Lukasz Jaroslaw Tomczak | GPU ray marching of distance fields | Andreas Bærentzen | 2012 | |
7. | Mircea Costin Rohat | Real-time rendering of translucent materials | 2012 | ||
6. | Meletis Stathis | Fur rendering | 2012 | ||
5. | Christian Thode Larsen | Modelling and rendering of teeth: a study in sub surface scattering | Andreas Bærentzen, Peter Dahl Jensen, and Allan Engsig-Karup | 3Shape | 2011 |
4. | Morten Gorm Madsen | Acceleration of a non-linear water wave model using a GPU | Allan Engsig-Karup and Bernd Dammann | 2010 | |
3. | Edvald Ingi Gislason | Radiative transfer in reflection nebulae | Niels Jørgen Christensen | DTU Space | 2010 |
2. | Michal Biskup | GPU-based acceleration of a water wave model | Allan Engsig-Karup and Bernd Dammann | 2010 | |
1. | David Flenstrup | Abstracting code specific concepts to a graphical representation by pattern matching and refactoring | Peter Falster and Jesper Kiehn | Microsoft Development Center Copenhagen (MDCC) | 2009 |
BSc(Eng) projects | Adam Rustom and Matthew Asano | Controllability in HDR panorama generation: evaluation methods and application for automated rendering | Arthur Firmino and Rasmus Michelsen | KeyShot | 2025 |
41. | Andreas Barba | Optimising GPU-accelerated path tracing for improved performance in physically based rendering | 2025 | ||
40. | Valdemar Friis | Multiple scattering models for rendering rough surfaces | 2024 | ||
39. | Bence Gattyan | Real-time visualization of micro-CT scans | 2024 | ||
38. | Lukas Kofoed Petersen | Interactive spatiotemporal simulation of reverberation | 2023 | ||
37. | Roneet Vijay Nagale | Neural representation of object appearance | Morten Rieger Hannemose and Thomson TG | 2023 | |
36. | Emilie Primdahl Thaulow | Photorealism of shaders for physically based rendering | 2023 | ||
35. | Max Heiberg Bestle, Jacob Melchior Hansen, and Andreas Kanneworff | Visualizing multibeam SONAR point cloud data using Unity | Harvey Stoelinga | Teledyne Marine | 2022 |
34. | Rasmus Ishøy Michelsen | A hybrid framework for real-time ray tracing and rasterization | 2021 | ||
33. | Anne-Marie Kielbasa Jensen and Emil Siim Larsen | Quality assessment of decorations printed on injection moulded parts | Otto Abildgaard and Morten Hannemose | LEGO | 2021 |
32. | Thomas Conrad | Digital mapping of product decorations to 3D surfaces for prototyping and computer vision | Otto Abildgaard | LEGO | 2021 |
31. | Rasmus Borstrøm | Real-time procedural generation of terrain with unlimited extent | Andreas Bærentzen | 2020 | |
30. | Jesper Rask Lykke and August Birk Olsen | Interaction Design for Virtual Reality | 2018 | ||
29. | Mark Bo Jensen | Computer graphics rendering of materials | Niels Jørgen Christensen | 2017 | |
28. | Linda Skovmand | Procedural modellering af regulære strukturer | 2017 | ||
27. | Alexander Kaas | Engineering of an online game for learning elementary mathematics | Erik Ottar Jensen and Niels Jørgen Christensen | Skolen ved Bülowsvej | 2016 |
23.-26. | 5 authors, 4 theses | Learning game with a tangible user interface | Erik Ottar Jensen and Niels Jørgen Christensen | Skolen ved Bülowsvej | 2016 |
22. | Jonas Høiberg Nielsen | Interactive Global Illumination | Niels Jørgen Christensen | 2016 | |
16.-21. | 10 authors, 6 theses | Online games for learning elementary mathematics | Erik Ottar Jensen and Niels Jørgen Christensen | Frederiksberg kommune | 2015 |
11.-15. | 8 authors, 5 theses | Games to assist the learning of elementary mathematics | Erik Ottar Jensen and Niels Jørgen Christensen | Skolen ved Bülowsvej | 2014 |
10. | Anders Wessberg and Benjamin Maksuti | Multiplayer spil applikationsudvikling for mobile enheder | Niels Jørgen Christensen | 2014 | |
9. | Kevin Voss Sjøbeck and Thomas Wix | Applications to assist industrial safety management | Peter Rosendahl | REXAM | 2014 |
8. | Johan Stæhr Brodersen and Thue Gram-Hansen | Engineering of an interactive game for teaching elementary mathematics | Erik Ottar Jensen and Niels Jørgen Christensen | Skolen ved Bülowsvej | 2014 |
3.-7. | 7 authors, 5 theses | Games for teaching mathematics in elementary school | Erik Ottar Jensen, Niels Jørgen Christensen, and Michael Rose | Skolen ved Bülowsvej | 2013 |
2. | Steen Hørsholt and Ronny Elvin Mathiasen | Procedural content generation | Andreas Bærentzen | 2013 | |
1. | Anders Schou | Investigation of light pipe simulation algorithms | Nicolas Roy | VELUX | 2012 |
BEng projects | Bashar Khaled Bdewi | Deep learning-based human action recognition: A multi-model approach using CNN and RNN architectures | Kristian Dahlmann Jensen | Novo Nordisk | 2024 |
4. | Michael Lund Jarberg | Real-time rendering with many lights | 2022 | ||
3. | Nicolai Blumensaat Kragh | Interactive annotation of streamed adaptive dense point clouds | Anders Bo Sørensen | Dalux | 2022 |
2. | Emily Skovgaard Rasmussen | Modelling and analysis of defects in the surface appearance of manufactured items | Otto Abildgaard | LEGO | 2020 |
1. | Kristian Lynge Hansen | Web graphics software development for games | 2014 | ||
Special courses | 1 participant | Real-time physically based rendering using Vulkan | 2025 | ||
1 participant | Volume path tracing of tetrahedral meshes in OptiX | 2025 | |||
1 participant | Hardware ray tracing using the graphics processing unit | 2024 | |||
1 participant | Learning-based modelling of the appearance of physical objects | 2024 | |||
1 participant | Rendering of light-scattering volumes | 2024 | |||
1 participant | Predictive rendering in manufacture and engineering | PRIME | 2024 | ||
1 participant | Real-time visual and machine learning systems | Anders Bo Sørensen | 2024 | ||
1 participant | Scattering models for rendering translucent objects with a rough surface | 2023 | |||
1 participant | Comparative visualization | Andreas Bærentzen | 2022 | ||
1 participant | Tomographic 3D printing | Yi Yang | DTU Chemistry | 2022 | |
19 participants | Graphics Lab F22 | Andreas Bærentzen | 2022 | ||
10 participants | Graphics Lab F21 | Andreas Bærentzen | 2021 | ||
1 participant | Influence of surface roughness and polygon mesh filtering on dimensional measurements in computed tomography | Leonardo De Chiffre, Kamran Mohaghegh, and Guido Tosello | Metrologic | 2020 | |
1 participant | Advanced methods for differentiable pose estimation | 2020 | |||
1 participant | Multiple scattering of light: influence on 3D scanning of translucent objects | Søren Kimmer Schou Gregersen | 2019 | ||
1 participant | Spectral 3D scanning of translucent objects | Søren Kimmer Schou Gregersen | 2019 | ||
1 participant | Rendering scenes with difficult specular paths | 2019 | |||
1 participant | Advanced rendering with a GPU ray tracer | 2018 | |||
1 participant | Computer vision | 2018 | |||
1 participant | Volume rendering of particulate materials | 2018 | |||
1 participant | 3D scanning of a building using a mobile device | Bent Dalgaard Larsen and Andreas Bærentzen | Dalux | 2018 | |
1 participant | Web graphics: from OpenGL to WebGL | Niels Jørgen Christensen | 2015 | ||
1 participant | Modeling and rendering of quasi-homogeneous materials | 2015 | |||
2 participants | Child-computer interaction and agile development of learning games | Erik Ottar Jensen | Frederiksberg kommune | 2015 | |
1 participant | Rendering of subsurface scattering using GPU ray tracing | 2014 | |||
4 participants | Edutainment game development and child-computer interaction | Erik Ottar Jensen | Skolen ved Bülowsvej | 2014 | |
2 participants | Merging of trimmed NURBS surfaces | Peter Schjeldahl and Jens Gravesen | FORCE Technology | 2014 | |
2 participants | Edutainment game development and child-computer interaction | Erik Ottar Jensen | Skolen ved Bülowsvej | 2013 | |
2 participants | Real-time atmospheric rendering | Niels Jørgen Christensen | 2010 | ||
2 participants | High efficiency data processing using CUDA | Niels Jørgen Christensen | 2009 |